There are some details to iron out still, like the large body of water that’s currently sitting in the middle of Australia. We’ve been tweaking the heightmap for Earth to get all the details right, and we’re happy to welcome back Hawaii and the full coastline for Florida. See that archipelago in the middle of the ocean? Those are the great Hawaiian islands. It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals. It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Anything discussed or shown may not be representative of the final release state of Surface Grids.Ī primer on Surface Grids for anyone not familiar: If you haven’t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, #6, #7, and #8. Keep in mind these are documenting a work-in-progress feature. We don’t have a release date yet, but we’re getting closer. Surface Grids & Lasers are not yet available in Universe Sandbox! This post is a behind-the-scenes look at our work on these features. Video: Building a gigantic, snow-capped mountain by increasing elevation
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